KeyboardController
Move[A] / [D]
(LS)
Jump[Space](A)
Attack
[J](X)
Dash[Shift][R2]* / [R1]
Reload Level[R]
Quit[Esc]

* Controller triggers are not being recognised by the WebGL build.
You can still play the game using controller shoulders, or by downloading the Win64 build until this problem is fixed.
 
 
Design, code, music and audio by Damiano Tagliaferri
Pixel art by penusbmic

StatusIn development
PlatformsHTML5, Windows
Rating
Rated 4.5 out of 5 stars
(2 total ratings)
Authorironcutter24
GenrePlatformer
Made withGodot
TagsAction-Adventure, Metroidvania, Pixel Art
Average sessionA few minutes
LanguagesEnglish
InputsKeyboard, Xbox controller, Playstation controller

Download

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Click download now to get access to the following files:

victorian-boss-fight_Win64.zip 58 MB

Comments

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Really cool ! The only complaint I have is that the boss has too much health (That might just be a skill issue on my end though). Can't wait to see what comes out of this project, good luck !

(+1)

That was awesome. Animations are great and fluid, visuals look cool and immersive. Boss was balanced and fun to learn. There are 2 things I don't find great; they're just minor, though, don't worry. First, Idk why you can only restart when you die; hope it's fixed in future works. Second, the jump height is pretty inconsistent. Unless it'll be important somewhere in-game, you can just have a high tap-jump height. Other than that, I had a great time, and looking forward to the rest of the game.

(+1)

this is so cool, how long did it take to program this?

About one month. It is my first Godot project outside of tutorials, took some time to figure out stuff and tune gameplay

(+1)

very cool boss fight .

(+1)

Really appreciated!